BOUNCE - 2D Platformer w/ destructable terrain

You wanted your thread to be moved to WIP, by creating a 2nd thread, and not asking for a merge, just expecting it.

Why not simply ask for moving the thread?

Again, I’m sorry for misunderstanding protocol. I assumed that this [quote]it belongs in WIP
[/quote]
would indicate that I wished for the thread to be relocated.

On another note, when the game is considered “finished” how do I go about putting it in the showcase?
Should I ask for the thread to be moved or should I create a new thread and specify that the this one be destroyed?

Read the rules posted in every game board.

For clearity, I copied rules from all game boards in every board.

would indicate that I wished for the thread to be relocated.
[/quote]
This is the full quote:

[quote]-Though an old thread for this already exists in the showcase I thought that as I have been updating it regularly it belongs in WIP.
[/quote]
You wanted it to be ‘relocated’ when you already created a 2nd thread.

Version 1.2 is out:
-added hostile “ghosts” (basic, fire, and ice)
-added ice and snow blocks (iceghosts freeze water, ice reverts back to water after being broken or melted)
-working on a whole new set of levels (world 2)

Version 1.3 is out:
*new set of levels (world 2)
-new powerup (hypershield)
-new boss (Trollface)
-implementing “Conway’s Game of Life”, added “cells” that obey GoL rules and break blocks they come into contact with
-added a “pow” button (referencing Mario, jumping on it will pause the GoL cells and turn them into physical blocks)

Version 1.4 is out:
*added backgrounds

The backgrounds are a really good improvement to the mood of the game.

Keep up the good work!

Thanks!

Can you make it so you don’t restart the whole game when you lose, it makes me ragequit.
You should make checkpoint levels that you go back to when you lose.

I second this notion, I tried your game only once and quit shortly after I made a stupid mistake and had to start back from the start all over again.

I think you’re right, there aren’t enough checkpoints. I’ll add more right now.

Wait, there ARE checkpoints already???

Where? If I knew where they were, I might have actually tried a bit more.

(PS: Can you add a save function too? Just so it saves which level we get up to. That would be really useful :))

Just updated the game to have checkpoints every five levels.
Also you may currently skip levels by pressing ‘+’ and touching a portal.

*There are currently 41 levels. If you try to skip to level 42, the game will crash. That is, if you press ‘+’ until the level number reads 41 and then you touch a portal the game will freeze.

By the way, this is Java 7 not Java 6. You will need to update if you have Java 6.

The second level with turrets is very hard… :slight_smile:
Maybe it’s just me.

Why not downgrade. I managed to do it with one of my games (Guardian) within half an hour. It’s worth it.

Well this obviously depends on how much of your code depends on stuff that is in Java 7 but not in 6…if you’re using switch(string) and java.nio.file for everything it’ll take a LOT longer.

The game is awesome, but I don’t really like using the mouse to fire… Apart from that the game is excellent! I really like the gameplay over graphics approach, but maybe a little more colour would be nice :slight_smile:

I just changed the strings to an enum and changed all the [icode]Files.newInput/OutputStream()[/icode] to [icode]new FileInput/OutputStream()[/icode] and removed all the underscores from the big numbers in my gameloop. It didn’t take too long.

NOW JAVA 6 COMPATIBLE
(Java 7) https://sites.google.com/site/bouncethegame/downloads/BOUNCE_LW.jar?attredirects=0&d=1
(Java 6) https://sites.google.com/site/bouncethegame/downloads/BOUNCE_LW(J6).jar?attredirects=0&d=1

*Updated the main post to include the Java 6 download