Boris - A 2D Tower Climber

About that ‘location stuff’: it’s very hard to target an enemy, because sometimes I can’t find the cursor.

Is this a problem with the colour of the cursor? Or is Boris not following the cursor properly? Or is it simply the elastic arm movement that is causing you bother :clue:

It’s just a personal problem with always having two positions (player and cursor) always changing their relative position…
Maybe you could make a little beam from the gun to the targeted direction.

That is a vey good point and a very good idea. I’ll see if I can work out something that looks good.

Looks nice, unfortunately the lags make it unplayable for me. It looks like it’s the background scrolling.

Nice work :smiley:

I got one bug when I was playing. When an enemy was shooting me I went through the ground and I appeared in other level. In addition, the game slow down so much when I fire my gun (I think it’s because of the explosions).

Thanks for playing, I’m glad you enjoyed it. :slight_smile:

There is definitely a performance problem in the particle engine, but it’s threaded so it shouldn’t effect the game logic too much. What sort of numbers are you getting in the bottom left?

It’s been a little while since I’ve posted an update for Boris, I hope I’m not breaking any rules by replying to the same topic after so long. :-\

Anyway there have been quite a few changes in various parts of the game. Here goes:

Under the hood I’ve made some changes to how the Lua scripts are executed. For starters I’ve been more clever about compiling and execution and this seems to have stabilised the frame rate somewhat. Due to the performance boost I was able to make the way that mobs are managed more flexible and interesting.

As an example I’ve created a whole new enemy that is almost entirely different from the original. Size, shape, speed, weapon, behaviour, and respect for the laws of gravity have all changed. The only thing that hasn’t changed is the venomous hatred for humans in blue jackets. Anyway, they spawn in swarms of 5 or so randomly among the original enemy. The explode on impact so keep your distance. :slight_smile:

I’ve messed with some damage values to hopefully make the game a little more challenging. The blunderbuss isn’t a complete waste of time now, especially with the new enemies.

The GUI is so much more advanced than it was. We’ve got scrolling lists and self refreshing forms in the menus! :o

You can now save scores to a leaderboard now which is nice.

So yeah, grab the launcher if you don’t have it and go shoot some aliens.

I am having some troubles downloading, I tried the launcher seemed to download ok but when I open it nothing happens. So then I tired the ‘Essential Files’ but got an error while extracting.

“Confirm Encryption Loss”
‘A problem is preventing this folder from being encryted.’

I don’t know what it is talking about, would really like to see the improvements made to the game.

Darn! I see what you mean about the Launcher. This is especially worrying seeing as I haven’t updated the Launcher at all. :’(

Could you give me some system info: OS, Java version, ect?
Surprisingly I can get the Launcher to open in OSX, but only if I use the terminal. Windows isn’t running at all.

As for the zip, have you tried re-downloading it? It seems to unzip just fine over here?

Windows 7 64bit
Java installed (Version 7 Update 45)

I did try to redownload the zip but still come up with this weird error, if I get time I will try on another pc later.

I’ve just re-uploaded the launcher. It appears to be a problem with the web view that displays the news feed. Strange seeing as it worked when I first released that patch. ???

Oh well, appears to work now (No news feed though, unfortunately).

Good, it worked.

I will try and play more of this later seems to be quite hard, just need to kill those darn yellow boxes quicker :stuck_out_tongue:

Anyway good game and thanks for fixing.

Cant use the start game button in the main menu…
Or any other…

Are you getting any rollover response from the buttons? They should turn green when hovered over. If not try moving the cursor out of the window and back again (It sometimes loses focus when you resize/move the window).

If all that fails it’s probably crashed for some reason. :-\

No, everything’s fine, but it does nothing when I click on it.