Battle tank 2 - a bird eye view shooter (completed!)

oh, thats a pretty cool game.

really enjoy the graphics and the smoothness of the gameplay. a few more small touches and this could be really great.

some feedback

  • seems like just randomly going round and killing with no aim, having a kill count to show how many units you’ve killed or some score system might be nice. This’ll help measure your performance and add more replayablilty (so you aim to do better next time). Possibly throw a highscore system in to make it more competitive.

  • Game just stops on the Game Over screen, maybe have a restart button to allow quick restart of the game.

  • lack of sound reduces overall enjoyment of the game, having simple bullet and explosion sounds should make it much better.

again very nice job.

I’ve only just tried this so haven’t experience the previous controls, but I think it feels like a pretty decent game already. One suggestion about the controls though - when reversing the left and right keys turn the tank in the opposite direction to what I expected.
Apart from that, the tank movement and aiming work well. It’s a pain when your mouse goes too far off the edge but if this thing really takes off then web start + full screen mode might be an option to resolve that.

Sweet game! There is a point guys, to kill the two main bosses. I got to the bosses with tons of ammo, ready to kill their asses, and they smoked me! :frowning: Good stuff! :smiley:

Hi, thanks very much for the feed backs!

[quote]- seems like just randomly going round and killing with no aim,
[/quote]
Yeah I should add more hint through out the game play. The game do have a plot: find a way to penetrate enamy base and destroy
2 super tanks.

[quote]Game just stops on the Game Over screen, maybe have a restart button to allow quick restart of the game.
[/quote]
That’s a good idea. I will hint the user to press “esc” to bring back the main menu.

[quote]lack of sound reduces overall enjoyment of the game, having simple bullet and explosion sounds should make it much better.
[/quote]
I am not very familiar with sound stuff. Most sound clips I found are either in wav or mp3, will these formats work in an applet?

[quote]when reversing the left and right keys turn the tank in the opposite direction to what I expected.
[/quote]
Mmm, I think most games these days uses the same moving mechanism, try crysis level “Onslaught” :stuck_out_tongue:

[quote]It’s a pain when your mouse goes too far off the edge
[/quote]
It is really a pain in the butt. I tried every thing and this is the best I can come up with. Perhaps I should make this
signed applet then I will have full control of the mouse cursor with robot class.

or you give this a try

btw: cool engine, pathfinding works -> great game

Wow! very nice!!!

You use Java Game/Java 3D engines ( jME , Jpct etc ) ?

Java can play wav and au, files pretty easily (recommended) or you can play ogg, mp3, midi, xm, mod, with external libraries which you just add to the classpath.

as for sfx, the program sfxr is pretty awesome and can generate all sorts of sound for you, you can grab it from its homepage here (site seems down at the time of posting, try this mirror).

theres also another sfx generator http://www.badsectoracula.com/projects/soundfx/ but not tried that.

[quote]or you give this a try
[/quote]
Wow that works wonderfully, it will be the ultimate solution I am searching for, thx!

[quote]You use Java Game/Java 3D engines ( jME , Jpct etc ) ?
[/quote]
I started from scratch, but I used many rendering techniques mentioned on brackeen’s book “develop game in java”, really helpful

[quote]ava can play wav and au, files pretty easily (recommended)
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Sweet, I think i will stick with these format for now. I will probably put some sound effect for next project.