Battle for the Solar System: Tactics

I see in your MANIFEST.MF this entry:

Created-By: 1.7.0_51-b00 (Oracle Corporation)

maybe could be a problem ?

Apparently, b00 is the build number, which means that’s build 0. Not sure that should be the case.

I’ll take another look and see what I can find out.

In the meantime, for v0.4 I’m working on updating the combat from turn-based to pauseable real time, instead. I’m not sure that turn based works, as the combat is quite straight forward. I’ll see what happens, though. It might end up that the game is too hard in real time :wink:

I’ve been playing around this week with making the battles realtime. However, I don’t think it works too well, and can see it becoming far too frantic. With a limited number of units, you’d have to be constantly pausing the game, and keeping an eye on how they were doing.

If anyone is interested, you can see a video of how it would play here:

http://www.battleforthesolarsystem.com/games/realtime.avi

I was thinking that maybe the battles could be a mixture of turn based and real time, but that still presented the issue of trying to manage the units over a large playfield. So, looks like the game will be turn based. I’ll likely ditch the level-up mechanic, though.

Incidentally, it’s the 5th anniversary of the first book’s release, and so to celebrate, I’ve reduced the prices of the books on Amazon for a limited time. So anyone interested in reading them can grab them for cheap! You can get more info here:

http://www.battleforthesolarsystem.com/news/149-bftss-trilogy-for-just-0-99-each.html

Right, time to crack on with v0.4. Hopefully this one won’t suffer from that weird version error when I post it :wink:

At first glance this looks like fun!
I think you should add a parallax background and maybe put in some solar system images randomly throughout the place.

I’m going to be adding in some starfields on the battle screen at some point, as well as planet based on the star system you’re currently in. The background of the star systems will also be different. But that’ll come later, when the gameplay is more nailed down :wink:

A new build has been posted:

http://www.battleforthesolarsystem.com/games/TBFTSS-0.3.140202.zip

Compiled with Java 7 (1.7.0_51 - OpenJDK). I’m curious to see if people are able to run this version, or if it’s going to fall over again. There are Linux and Windows shell scripts to run.

Unzip, and use either tbftss.sh or tbftss.bat to run the game.

There’s also a (short) video here for people to watch, if they’re interested:

http://www.battleforthesolarsystem.com/games/TBFTSS01.mp4

still this problem:

Exception in thread “main” java.lang.UnsupportedClassVersionError: com/parallelr
ealities/tbftss/Main : Unsupported major.minor version 51.0

with

java version “1.7.0_07”
Java™ SE Runtime Environment (build 1.7.0_07-b11)
Java HotSpot™ Client VM (build 23.3-b01, mixed mode, sharing)

btw: oracle/sun jre!

That’s really, really weird :clue:

I’ll have to give it a go on a few other systems. Any one else experiencing the same thing? Maybe it’s the version of Java 7 that’s been shipped to Ubuntu. Perhaps its knackered.

I’m on Arch, lemme test it out. I’ll be right back.

Alright it ran fine. I have Java 7 installed with fglrx drivers Arch 64 bit. It crashed when I finished the second tutorial mission but that’s a bug in the code I assume. Ran smoothly other than that. I like it!

A new version is available: v0.4

This version refines some of the gameplay, and fixes that crashing bug for the training missions.

Fixes and updates:

  • Allied star systems will only destabilize if they are near to Pandoran systems.
  • Patrolling a system will raise the stability by 25pts.
  • Rogue systems must have units transferred to them - Squadron units cannot be bought or sold if the system does not belong to the allies.
  • Allied systems in alert status will destabilize until the problem is dealt with
  • A rogue system can only be returned to allied state by eliminating the instigator of the uprising, and raising the stability to above 50%
  • Opposition within Rogue systems will consist of other allied fighters, as well as Darts.
  • Gun turrets (particle, plasma, rocket) are now found within Allied and Rogue systems. When in an allied system, the player can control the turrets.
  • When on a patrol, the player must eliminate all opposition before they can complete the current waypoint.

There will be bugs and stuff, but the game is starting to solidify more. I’m hoping to add the Pandorans in the next update. You can grab v0.4 from here:

http://www.battleforthesolarsystem.com/games/TBFTSS-0.4.140207.zip

The zip file contains a Linux shell script and a Windows bat file. The instruction manual is still pretty thin on the ground, but the whole is mouse driven and uses just the left mouse button (because I intend to port it to Android tablets later on), so it should be fairly straight forward to work out. If not, ask me and I’ll help!

Steve :wink: