Bare-Bones Intro to Textures & Programmable Pipeline

heh… that is because the nice davedes just merged in my Pull request, which adds the new projViewMatrix to the SpriteBatch.

This means the view and projection matrix are premultiplied on the cpu and uploaded as one matrix to the gpu.

More changes were made, as you can see, if you click somewhere here…

So, basically this was by accident :slight_smile: