Recreating a game based on copyrighted graphics and storyline looks a little bit difficult/costly to me.
We’re not re-creating FFT, we’re just using it as an example to describe the style of gameplay that we’re pursuing - much like one would use Warcraft and Total Annihilation as examples of the RTS genre. The difference, perhaps, is that no term has yet been coined for the FFT style of gameplay. Perhaps we should use TBS-RPG (Turn-based strategy, RPG)? That doesn’t describe its extreme chess-like nature, though, which is pretty critical to the gameplay. RPG-Chess is probably the most accurate terminology.
The game description sounds like those trading card games where unique characters loaded with special items fight each other.
No, it’s not like that at all. I still think the best description is RPG-Chess. If you play it, I think you’ll have to agree.
I think, I’m more in favor of strategic and not tactial level games.
Humm… The words strategic and tactical are synonyms. What do you mean, exactly?
Still, the graphics on the web page mentioned in that other thread look great.
FFT graphics are pretty good. Much better even than what the homepage shows.
As for Tactxs, we’ll be aiming for some really nice graphics, as the style of gameplay allows us to spend most of our gpu time on complex 3d models as opposed to the higher framerates, etc… that are required for real-time games.
God bless,
-Toby Reyelts