Army Men - a 3do fangame!

Hahahaha, that was a fun surprise! basil_ covered all the issues I found, except I also got some camera flickering when aiming while moving.

I contacted Trip Hawkens (original owner of 3DO). He isn’t quite sure who owns the TM for Army Men now.

After searching through the USPTO Trademark Database, I found that there is one Trademark for the Army Men games still active. It is currently registered to Take-Two Interactive Software.

Fun.

yeah take two, 2K like I said
well it was the most likely scenario

anyway its not like you are right in front of making a massive game about this

Very true, but I don’t know if they’re like Nintendo and actively patrol all their Trademarks.

I don’t know much about Trademark-Stuff, so i have to ask: Why do you think you could get problems? Are you using their models?
If you created them yourself, could you really get problems, just cause they look similar?

In what I’m planning to create, the only thing that I am using that belongs to TakeTwo Interactive, is the name “Army Men”.

Anyone can make a game about plastic soldiers as that’s pretty darn generic. And no, I won’t be using any resources from the older Army Men games.

So basicly you would only need to change the name and you would be fine right?
Would it also be enough to change it to something like “Plastic soldiers - Army Men”?

I mean yeah, that would be the process.

IF you do get a C&D or something, you would change the name and models that look too much like it and everything and there you go

Well i guess, that nobody could tell something abotut the models, if he made them himself… I mean, they are only Human-Like Models with a green Texture on them.
I mean, look at the models in current FPS-Games, they all look the same :smiley:

Update :slight_smile:

Changes:

  • You can change graphics settings without leaving the game (does not yet work for textures)
  • A friend of mine mixed together some nice sounds for the game
  • Added “3d” sound type
  • Added Health bar
  • Players make a grunt sound when damaged
  • Players make a scream sound when they die
  • Changed rocket explosion sound
  • Added “FOV” for the enemies
  • Worked on the enemy AI a little bit
  • Added crouching (press C)

Download here

Other stuff:
I found the voice actor that worked on the original Army Men I game. He’s agreed to help out with the game!

Here’s a screenshot of what I’ve been working on today :slight_smile:

I’ve also begun making a frame-interpolation system for the player animations. I’ll get that finished and release the next demo :slight_smile:

Nice work but why there are foods in the scene? Is pretty weird. However [icode] continue [/icode] working, it will be a nice game. Work, work, work! :wink:
8)
Yes I sayed Work five times in a post, is my new record. ;D 8)

There is food in the scene, because this is a kitchen design I started :slight_smile:

Here’s another screenshot depicting a new color change for the soldier:

I’m not quite sure which one I should go with. I personally like the darker one. Thoughts?

I personally dont like the darker one :-\

definitely the darker one, I played with those toys a lot as a child and its more like it, the bright green looks like nuclear man

I agree with @Cero, the darker one looks more like the real toys, as much as i remember.

My artist made some neat-o pickup crates!

I’ve changed the player color slightly. It is a little less blue, and little more green; still however, it is a darker shade :slight_smile:

It looks great, but before downloading, I’d like to know whether you’ve fixed the OS X bug, just because the download is large for me.

I haven’t confirmed if it works on macos yet. Most likely it has the same error as before.

My artist made a bunch more kitchen stuff today. Brand new textures, and a counter model. I decided to release the progress so far :slight_smile:

The animation smoothing is still a little… dodgy…

Enjoy :slight_smile:

I noticed that I had the wrong spawn location set. I have updated the file with the proper location.

I had the chance to test it on my MAC; I opened it directly from double clicking the jar. It ran perfectly fine :slight_smile: