Army Men - a 3do fangame!

I mean yeah, that would be the process.

IF you do get a C&D or something, you would change the name and models that look too much like it and everything and there you go

Well i guess, that nobody could tell something abotut the models, if he made them himself… I mean, they are only Human-Like Models with a green Texture on them.
I mean, look at the models in current FPS-Games, they all look the same :smiley:

Update :slight_smile:

Changes:

  • You can change graphics settings without leaving the game (does not yet work for textures)
  • A friend of mine mixed together some nice sounds for the game
  • Added “3d” sound type
  • Added Health bar
  • Players make a grunt sound when damaged
  • Players make a scream sound when they die
  • Changed rocket explosion sound
  • Added “FOV” for the enemies
  • Worked on the enemy AI a little bit
  • Added crouching (press C)

Download here

Other stuff:
I found the voice actor that worked on the original Army Men I game. He’s agreed to help out with the game!

Here’s a screenshot of what I’ve been working on today :slight_smile:

I’ve also begun making a frame-interpolation system for the player animations. I’ll get that finished and release the next demo :slight_smile:

Nice work but why there are foods in the scene? Is pretty weird. However [icode] continue [/icode] working, it will be a nice game. Work, work, work! :wink:
8)
Yes I sayed Work five times in a post, is my new record. ;D 8)

There is food in the scene, because this is a kitchen design I started :slight_smile:

Here’s another screenshot depicting a new color change for the soldier:

I’m not quite sure which one I should go with. I personally like the darker one. Thoughts?

I personally dont like the darker one :-\

definitely the darker one, I played with those toys a lot as a child and its more like it, the bright green looks like nuclear man

I agree with @Cero, the darker one looks more like the real toys, as much as i remember.

My artist made some neat-o pickup crates!

I’ve changed the player color slightly. It is a little less blue, and little more green; still however, it is a darker shade :slight_smile:

It looks great, but before downloading, I’d like to know whether you’ve fixed the OS X bug, just because the download is large for me.

I haven’t confirmed if it works on macos yet. Most likely it has the same error as before.

My artist made a bunch more kitchen stuff today. Brand new textures, and a counter model. I decided to release the progress so far :slight_smile:

The animation smoothing is still a little… dodgy…

Enjoy :slight_smile:

I noticed that I had the wrong spawn location set. I have updated the file with the proper location.

I had the chance to test it on my MAC; I opened it directly from double clicking the jar. It ran perfectly fine :slight_smile:

Downloading it right now. Will let you know of the results.

Well, unfortunately, it’s not playable for me. First I found a bug when I input my name. Every character is inputted twice. Then the game is utter slow, only giving 1fps for me, but on windows it plays at constant 60fps.

Any Ideas?

Very odd… Does it yield the same result when run via console?
I’m getting a solid 60 fps/tickrate on my macbook pro.

It ran at 17 fps from the console. First time, it showed this exception:


 World setup in (17.319s)
java.lang.NullPointerException
	at net.mantagames.armymen.Game$1.compare(Game.java:88)
	at net.mantagames.armymen.Game$1.compare(Game.java:1)
	at java.util.TimSort.countRunAndMakeAscending(TimSort.java:351)
	at java.util.TimSort.sort(TimSort.java:216)
	at java.util.Arrays.sort(Arrays.java:1512)
	at java.util.ArrayList.sort(ArrayList.java:1454)
	at java.util.Collections.sort(Collections.java:175)
	at net.mantagames.armymen.Game.reorderObjects(Game.java:85)
	at net.mantagames.armymen.Game.update(Game.java:60)
	at net.mantagames.armymen.Client.update(Client.java:284)
	at net.mantagames.anarchyengine.Core$GameTickRate.run(Core.java:300)
	at java.lang.Thread.run(Thread.java:745)
AL lib: (EE) alc_cleanup: 1 device not closed
Harshas-Mac-Pro:ARMY MEN sriharshachilakapati$

Second time, I ran it, but configured every option to LOW, and it ran at 17fps.

May I ask what your specs are?


Intel Core 2 Duo ES300 @ 2.60 GHz
ASUS P5KPL-AM/PS Motherboard
4 GB DDR2 Dual Channel RAM
NVIDIA GeForce 210 1GB Graphics Card

My OpenGL version info:


Renderer: NVIDIA GeForce 210 OpenGL Engine 
Vendor: NVIDIA Corporation
 Memory: 1024 MB
 Version: 3.3 NVIDIA-10.0.19 310.90.10.05b12 
Device: iMac14,2 
Shading language version: 3.30   
Max texture size: 8192 x 8192 
Max vertex texture image units: 16 
Max texture image units: 16 
Max geometry texture units: 16 
Max anisotropic filtering value: 16 
Max viewport size: 8192 x 8192
 Max Clip Distances: 8 
Max samples: 8   

Sorry for the late reply! Been quite busy lately, and haven’t had a lot of time to work on my Java projects :slight_smile:

I talked to TheAgentD about the performance. Your card is one of the weakest cards that can run the rendering engine (even my laptop GPU is better). So as far as I know, there’s not much I can do at the moment.