I’ve modified JavaCoolDudes code to look similar to my own code (hope you don’t mind). Updated zip here.
I liked how you mixed up my work and yours, big thumb up
Here’s an Ant build.xml:
`
And a sample (and optional) ant.properties:
`
Tell Ant which compiler to use.
build.compiler=jikes
Tell Ant and Jikes to output errors in a emacs-friendly format.
build.compiler.emacs=yes
Tell javac/jikes to include debugging information into the .class files.
debug=on
`
Thank you for the build script. I have added it to the zip file on my server.
Would somebody contact Nehe about the work that we did so far? Seeing the current shape of the material, I think it’s safe to expose it to a larger audiance through the mentioned website.
Peace.
PS: I’m too busy working on a little demo which will demonstrate the use of vertex shaders in volume shadows
I’ve pointed Jeff Molofee (NeHe) to this thread awhile back. I think you guys only need to submit your ports to him. I know pepijnve has already sent a few ports to him.
I’ve updated the zip on my server again. I’ve added the last two lessons I was going to port.
zip file
[quote]I’ve updated the zip on my server again. I’ve added the last two lessons I was going to port.
zip file
[/quote]
What happened to lesson 30 and 24? ???
I haven’t had time to integrate them yet. Patience my friend
[quote]I haven’t had time to integrate them yet. Patience my friend
[/quote]
Roger that ;D
/me back working a Quake3 model + animation loader for JOGL
I’ve added lessons 24 and 30 and updated the zip.
Is it possible to submit the nehe tutorials to the jogl/demos cvs repository?
That would provide one point of contact to get all the jogl tutorials (NeHe provides no way to browse only those tutorials that have Jogl ports AFAIK)
It would also allow all updates to be fetched in one go, and put the demos somewhere where visitors to games.dev.java.net are likely to find them.
I’ve been hoping someone on this thread could assemble the demos into that tree and test the results to make sure they all build and run. Any takers?
Ken, the demos I’ve put up on my site should integrate fine now with the other demos from jogl. All source is under a package demos.nehe. Also all the demos read their data file from a directory demos/data/(images|models|samples) and also support that these files are read from a jar. Is this sufficient? As you know I’m kind of stuck on signing the contributors agreement, so someone else will have to check them in.
It sounds good. Ideally I would like a developer to sign up for maintaining these demos once checked in to the source tree.
Could you please file an RFE for integrating these sources into the jogl-demos tree? Thanks.
Done
[quote]I’ve added lessons 24 and 30 and updated the zip.
[/quote]
You only included the .Bat files my friend ;D
Serious? Hum, there goes my reputation ;D I’ll fix this asap (being tonight).
Stupid me. I uploaded the wrong zip file. That little mistake has been corrected now.
Pepi: I’m working on a Quake3 loader and animator in JOGL, and I’m pretty advanced as I type in these lines.
Question is, do you mind taking my code once done and shape it the way you did with my nehe’s port?
Like including the binaries etc…
I also wanna use your bitmapLoader class as it’s that || close to mine, but looks prettier to the eye