Anyone have time to test...

Email the windows exe to scott dot palmer at 2connected dot org. I’ll see if windows has any clue about the FF stuff… I doubt there is a driver for windows, unless this is a generic controller that Macally just stuck their brand on, who knows…

Sorry Jens, seemed to miss a couple of posts there.

In response:

  1. Where can you jump up through a wall. There a couple of places you’re meant to be able to, mostly over where the second switch is on the right hand side of the level.

  2. Yep… floating off into nothing in down to me not getting off my arse to finish the damn level.

Does it really work on “onboard” graphics! Neat, we’re about to get machines like that for work so finally I’ll be able to run Xith at work :slight_smile:

Kev

[quote]Does it really work on “onboard” graphics! Neat, we’re about to get machines like that for work so finally I’ll be able to run Xith at work
[/quote]
I ran it again and tried moving blocks around and such to tax it a bit more. It’s running smoothly and varying between 25fps and 36fps or so. Never saw it drop below 25fps, even with the funky chicken :smiley:

The newer onboard graphics seem to be about equal or maybe a bit faster than a TNT2 card…

This is on a Dell Optiplex SX260 at work :slight_smile:

If I can figure out what I want to do, I may start developing something during my lunch hour on this Dell :smiley:

Just uploaded a few new bits. Not sure if my machine getting tired or whether I’ve introduced a bit of slow down…

EDIT: You need to use or the configured activate key to use the doors.

Kev

It appears be the version of JOGL that you have bundled causes the display to flicker like mad (I see some images drawn every other frame, but not consistently)… I just renamed the JOGL i had in my extensions directory and launched the latest (as of 5 mins ago) version. Using your bundled version of OS X JOGL the FPS indicator shows a frame rate that is at least double (> 200 fps) but it flickers A LOT. I went back to the JOGL I got from GZ’s web page and the frame rate dropped by 100fps, but the animation was nice and smooth (80-140fps) and there was no flickering.

Good to know, where exactly is GZ’s webpage? I’ll go grab the version you have.

Incidently, MM is moving in a different direction so the simple platformer may be pushed aside for a more blasty blasty game…

Kev

http://homepage.mac.com/gziemski/projects/