[Announcement] JSR-231 and JOGL

Right now the top things we could use help with are

[]Bugs – the bug list is getting long again. If someone could look more into some of the longstanding issues like there being a dependence on the order of certain operations like adding of the GLCanvas to its parent Frame that would be helpful.
[
]NURBS – I’ve checked in the beginnings of a port of the GLU NURBS library from C++ to Java. If people could pitch in on that port that would be a great help.
[*]GLJPanel – GKW on these forums has been trying to add hardware-accelerated support for the GLJPanel using pbuffers. Pushing this project through to completion would help a significant number of applications.

I think the JSR 231 implementation work needs to be carried through to a certain point by the expert group and other core developers before we can open it up to contributions from the community. The reason is that we have to firm up the APIs, which will be in flux for a while.

Ken,

At what point will JOGL officially become an implementation of JSR-231 - or will there always be considered two separate projects. One of the big items is the package being used. At some point JOGL will have to change package if it is going to be an official spec implementation. Alternatively, it could remain a test sand pit for various implementations and retain it’s current packages.

[quote]At what point will JOGL officially become an implementation of JSR-231 - or will there always be considered two separate projects. One of the big items is the package being used. At some point JOGL will have to change package if it is going to be an official spec implementation. Alternatively, it could remain a test sand pit for various implementations and retain it’s current packages.
[/quote]
I don’t know the answer to this question. There have been discussions internal to Sun regarding the license of the reference implementation of JSR-231. Until these issues are resolved I can’t comment on package naming issues. For the time being the development will continue in the net.java.games.jogl namespace.