[Android] Blu’s Travel: Now available for Desktop!

Thank you two for the feedback! It was an idea, but obviously a bad one. I’m going to create a new system and this time I will try to make more “traditional” controls as you already said.

Concerning the loading screen, I have to mention that I’m always loading things (images, etc.) before a new screen (Otherwise a loading screen won’t make any sense) - also before the level selection screen. When you enter a loaded screen again, the loading screen won’t appear. I agree with you, the loading screen before the level selection is not needed - e.g. I could load these few images in the beginning as well. I will try to create a smoother loading system, because this current system is probably annoying.

But yes, thank you again for your honest feedback :slight_smile:

I’m just wondering if you even need the loading screen! From a user’s perspective, it doesn’t seem like you load a ton of resources. If this is the case then those few images should load almost instantaneously, a loading screen wouldn’t be needed.

If this isn’t the case and you do a lot of resource in the background then ignore my comment. IMO loading screens may look fancy and nice, but if you can get away without them then that’s at least my preference.

Sorry, I won’t ignore anyone here :slight_smile:

The current problem of my loading screen is that the loading-time is constant on any device. I also was very happy about my new loading screen so that I unfortunately decided to place this screen in front of any of the other screens. So there is no real need for loading screens in some cases (like the level selection loading-screen) and I thank you to call my attention to this point.

All in all: On the one hand I have to fix the constant loading-time and on the other hand I have to remove the useless loading screens.

But first of all, I have to rethink the jump now :slight_smile:

I finally released version 0.11 with the new jump:

@bornander @Opiop I’m very excited about your comments on this new jump.
Any other comments are also much appreciated.
In addition, I improved the loading screen, which now makes more sense.

Much better, that’s way easier to play!

One more suggestion I have; wessles has a game called RFLEX and the music actually resumes playing where it left off before you died. I really like that concept, it just increases the immersion just a little bit. I think your game could benefit from it!

Thank you for your feedback.
I like your suggestion very much, it’s a nice idea. In my opinion I also need to make some less monotonous music.

Furthermore, I would be interested in how many levels you solved now after this update :slight_smile:

Hi,

I recently released version 0.12 with a new game-mode. In the new game-mode you have to jump from one platform to another as long as you can :slight_smile:

Now my game provides an online leaderboard and a few achievements, because now my game has access to Google’s Game-API. But this is optional for you - you can also play the game without a Google+ account.

I also added a new game-menu:

Any comments and your experiences with the new mode are much appreciated.

On the jump controls; the new ones are way better than the old one where you “charged” a jump and then released it, but it’s still very difficult. I think it’s because the jumps are too sluggish.
On some levels it’s just luck if you complete them on the first try as it’s a lot about remembering when to jump, rather than seeing the obstacles ahead of you and deciding when then appear.

Addition of leaderboard was a nice touch.