More Fireworks! : :o :
Julien thanks for the fantastic game, I play it when I go on the bus to school and is a hoot.
You’re welcome !
Thanks for playing and thanks for the feedback !
Please, spread the word, I desperately need some visibility
It will be a pleasure to know your game, I have already begun to show it to my friends and they were speechless (perhaps the translator has made some mistakes conjugation)
Playing I found some graphic bugs about the light emanating from the ball, see if you can solve it (if that effect is not wanted or not ;D 8))
What do you mean by that ?
I mean that when the light emanating from the skin as it intersects with another resets rather than accumulating
Ho ! No it’s actually intentional, the ball has a body and it projects a shadow.
But maybe it’s not a good idea
Hello !
So, the last update has been published today ! With :
- A lot of new levels, I abandoned all the “procedural” thingy for the levels. I’ve added a selection menu, I’ve still have a work to do on this one, but it’s better than nothing.
- The ball is bigger et the sprite has changed. In fact that’s the same sprite used 3 times with different colors and a rotation clock wise or conter clock wise. It looks good and it’s easier to see the ball even with a ton of particles ! We’re getting close to a solution on that !!
- And, the collider of the ball is now a circle, not a point.
- The paddle emits some particles. And as we all know, the more particles the better
Just to remind you, the game is available here : https://play.google.com/store/apps/details?id=be.julien.blocus
Yes is not a good idea the shadows. After I readed your last post I started the game and on the in the top right and bottom left was writed the spite sheet. It is the debug mode? Why that effect? ??? :o
Ha ! That’s a weird bug that happens from time to time, don’t know why :o I can’t reproduce it yet (I’ve only seen it once myself)
New update online, not much honestly, but a very important update for the endless mode !
- The number of blocks in a column has been largely improved, it was too easy and boring before
- There are particles around the paddle
- When the ball hits something, there are a lot more particles emitted and lightning
An example :
http://img4.hostingpics.net/pics/558348capture.gif
Very nice new update but it would be great to add more value to diamonds. The latter have a texture to work but otherwise you did a great job. Good work! 8)
Hi guys !
It’s been awhile, in this new version, I’ve worked once again on improving the visibility of the ball in the normal mode. The particles are now emitted with a random offset.
I’ve replaced xp by diamonds, it doesn’t change much but apparently it’s easier to understand. And yes there are more of them
box2D, libGDX and other libraries have been updated.
and finally the collisions are improved
Download count is looking good, what other plans you neve?
Downloads are just awesome, I had a promo with App of the Day and got 63k downloads in one day !
The promo is over but I still get 4 - 6k per day, I’ll reach the 100k soon
And I’ve just added a new type of paddle
Nicely done, maybe get Facebook/Twitter added so they can share their scores. Average facebook user has 100 friends, so for every 1 person posting a score you could in theory rake in another 100 people; under the best circumstance.
Yeah that seems like a good idea ! Thanks (I’m under the average :D)
Hello !
I’ve just added a new paddle, and frankly, I’m in love I had great fun making it, and I love the smoke <3
http://img4.hostingpics.net/thumbs/mini_512369newpaddleship.png