And, as a newcomer, this is why i'm confused

Well you do know that this analogy is wrong, bringing the JVM into it. Because Game dev and Software dev in general is done using other languages and there is no JVM equivalent with C++. Unless you say its the OS then, but that would be ridiculous =D

Gee, the way I phrased it is almost as if the JVM and java classes are an example of underlying system. For C++ it’d be the compiler and target OS, yes, or the OpenGL libs if you’re using them…

[quote=“Cero,post:14,topic:39908”]
Mine is white. Why is yours black. Is it really old? :o

Errr…black box definition #2.

JavaFX is a much improved successor to Swing for doing traditional component GUIs with edit fields, checkboxes, grid controls, and some multimedia and animation functionality.

JavaFX is not appropriate for games at all in the same way that Swing wasn’t. Actually people would often use the very basics of Swing just to setup a drawing context. JavaFX isn’t applicable on that level.

You should know this, oh Java games master.

I would know it if I actually took a look at JavaFX but as my realtime graphics needs are handily catered for with LWJGL.

Cas :slight_smile: