ALIEN FLUX reviewed! And they mentioned Java!

Hey Cas,

Your plan to be a publisher of quality Java games actually inspired me to get a little more aggresive in my plan to dominate the world develop my own game. I had originally planned to try and release something by the summer of 2005 but now plan to try for something some time next year. I read an interview with the guy from Spiderweb software and he talked about how he doesn’t make tons of money but he gets by. That’s all I want to do. Just make games and see if I can get by. If not then I’ll have to do something else. But I was concerned about trying to do all the publishing/distibution myself. Just knowing that there may be someone out there who may want to publish my game means I want to go ahead and really give it a try. So if you’re still trying to publish by the time I get something developed, you’ll be the first person I come and talk to.

WooHoo! My first post after lurking for a few months.

Cool! I hope to see it soon :smiley:

Mojo - what you’ve got to look at is why not get your game published with Puppy Games. We don’t want an exclusive deal; you can sell it yourself on your own site too (less Puppy Games branding and server connections). We will help you integrate the game into our registration servers and instant buy servers (we’ve got the code all nicely sorted). We wil expose the game to about 200-odd sites where Alien Flux is already. We will get it reviewed. It will immediately have thousands of visitors all over it (we’ve had 15k downloads of Alien Flux now in just three months - the reason it’s done relatively poorly is because, frankly, the current version sucks and those before it sucked even more). And most importantly we will do this for nothing for 12 months.

The only reason why we can do it for nothing is we are simply not going to be indundated with games so we can easily spend the time on the very few that will get submitted to us. Our objective is to get the site to reach critical mass; not to make money. It’s the old internet story of build up the site for free and start charging later, no secrets.

In other words: publish your game with us and get free huge exposure, free bandwidth, free hosting, free help, and all the money for a year. You simply cannot lose in this situation.

Cas :slight_smile:

That’s exactly what I wanted to hear. I wish you the best of luck, and if I ever get off my butt and make a playable game rather than tech demos, I’ll drop you a line.

I think you are on to something here. Not saying it’ll earn piles of money, but I like your idea.

I am starting the development of a game using Xith3D (which is currently jogl but lwjgl support is planned). I really love programming games in java, and 3d ones all the more so. The problem is that developing as a hobby is a task which requires patiance. I have spent much time planning it and scoping out a 3D technology to use (I was going to use Java3D, but that was many many months ago and development was delayed due to it’s uncertainty). I have a full time job which pays the bills, but unfortunatally leaves little spare time (let alone coding time).

Perhaps it is a dream but if I ever do get the game finished and more importantly am able to make it fun, the last thing I really want to worry about is self-publishing it. I have a (very) small business and am fine with creating web pages (what the business is about) so I could publish it all myself, but to be quite frank I’d prefer to be creating the games. Having someone else handle the credit card stuff and registration, not to mention added publicity would be ideal for me if I do get to that stage. That and the fact I think puppygames is a very sleek looking site and it’s owners are obviously very motivated. The non-exclusivness is also very attractive.

On the money side, I think Puppy Games should get a small cut for for their effort at the very least to cover your costs (including labour).

Good luck with your plan and stick in there :slight_smile:

Will.ell