34.620 points is my record hehe… on lvl 5
[quote]Oooh, Egon - I’d like to try and make it work on a Voodoo2 actually. Got any more details of its failure to do so?
[/quote]
The first thing you have to do, is to copy the Voodoo2 OpenGL-driver (either the one supplied by 3dfx or the WickedGL-driver from Metabyte) into the LWJGL-dir. Otherwise, LWJGL seems to try to do OpenGL on the primary card (in this case: an ATI Mach64 PCI…not a good idea at all…). The problem is, that is does work…you just don’t see anything. It’s all black. But you can exit normally, if you are lucky, so i assume that the menu itself is working. I once managed to get into the game (judging from the sounds) but even there, everything was black. No idea why. Then again, this is an ancient card. I don’t think that supporting it is important.
Ancient and common. Not to mention the Voodoo3 and 5 cards (was there a 4?) I bet if I get it to work on one card it’ll work on them all. So I’m wondering exactly what bit it doesn’t like.
Cas
was there a 4?
yes.
v4 had one “vsa 100” chip. v5 had two or four (two models) “vsa 100” chips. these 2 cards r basically the same
v2 is different it’s an addon not a standalone card.
v2.5(banshee) is basically a v2 with a 2d card (=standalone) but only one texture unit.
v3 is just a better version of the v2.
yea… it’s that easy :>
No, it’s not ;D. The V3 was basically a Banshee with a second texture unit (i.e. multitexturing). The rest (including the image quality and the fact that they were “normal” 2d/3d graphics cards) was the same. The V3 was no add-on card like the V2. I should know…i’ve had them all (including the “famous” Voodoo Rush, which is missing from your list)…
All this and you lot miss out my venerable 4MB 3Dfx Voodoo Graphics, still going after all these years and still able to play Quake 2 like a dream and Quake 3 Arena at a push.
I don’t know, kids these days… ;D
pheck! i know that. just mixed summin up there (“that easy” ad absurdum) :>
(: