[quote][b] I believe the problem with the sprite edges is fixed in the latest mustang build (b33).
Dmitri [/b]
I installed Mustang b33, but it does not fix the problem. I can supply screenshots and some hardware info if anyone is really interested, but presently I just disable the pipeline by default and rely on the increased performance from bilinear interpolation.
Ask
[/quote]
Hi Ask,
The bug Dmitri referred to is this one:
http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=5009033
This bug actually has not been fixed yet in Mustang. The evaluation for that bug goes into more detail about why it’s not easy to fix. (OpenGL doesn’t make this easy when the image has non-pow2 dimensions.) I really hope to have it fixed in Mustang, as it can be a very distracting artifact.
Thanks,
Chris.