I’m was only talking about imperative style multithreading. Functional style is certainly very easy but like running code magically on the GPU instead of the CPU…it is a very poor fit for current to foreseeable future on consumer grade hardware (for games).
whatever step it is … if it’s going into this direction we win :
;D
Wow. AMD may not have the best drivers, but they sure have their hearts in the right place.
If they don’t want to throw away years of work, this is the only possible move from them.
AMD has been pretty good about sharing. It might have been their plan in the first place. The old it’s better to ask forgiveness than permission thing (if you want to make progress).
[quote=“ra4king,post:37,topic:50106”]
Support for OpenGL 4.5, as well as the new extensions released with it, has been added to both LWJGL 3.0 and LWJGL 2.9.2 (see the next nightly build).
Yay! Thanks for your work.
Thank you very much!