Here is a sample of the native loader used in 3DzzD API
EDIT: the model has been converted from quake to 3ds, this result in visual imperfection (smooth groups are wrong) more visible on soft engine, also perf maybe not very good as bsp produce a lot of unecessary face for 3DzzD engine and conversion produce curved surface with a fixed quality
Note that for now there is only windows native libraries on the server and so this demo will not work in hardware mode for other platform than window, this will be updated soon
this is a quake level, once started it will be rendere using the 3DzzD software renderer, to switch to Hardware mode click the applet and press H
http://dzzd.net/demo/QUAKE/
as the software engine may be slow, here is the same applet with a smaller size
http://dzzd.net/demo/QUAKE/indexSmall.htm
this feature is available in the last 3DzzD API wich will be published as well as this demo source code in the comming days