Here’s a little progress update to keep this project alive.
Grass is now a model, and as you can see, performance has decreased severely. I implemented a rough LOD which helps boost it a little bit, but I am still not happy with the grass. I am considering just using an image that always faces the player.
As always, suggestions and criticism are welcome!
@kpars Done! The game now supports all types of filtering. I am currently using GL_LINEAR for most things.
@Coldstream24 It seems that your graphics card does not want to use OpenGL V4 for some reason. I tried core profiling to 3.2 to try to force the version selection but it seems that glDrawElements gives an error?! I will investigate into this more.