3D Breakout

blah, thank you for your valuable comments!

First, hopefully I didn’t offense the Survivor-team by saying it’s not mature. It wasn’t meant to be an offense.

I know you are 100% right. Flightsims aren’t very popular at all. The genre is quite dead nowadays.

Currently I wouldn’t even dare to advertise it as a game, because it is more a technical study than a game. As with Breakout3D, theres no real gameplay. Just fly around and shoot.

Talking on a game here on this forum adresses not gamers, but programmers. And the low interest of technical guys was the thing that disappointed me a bit.

I wasn’t aware of any bad reputation of Java3D. And I wonder how it can harm computers, bc. it just copies a handful of files to the JRE directories. I could easily webstart-deploy it with FG. The reason I didn’t was that one core point of FG is that it is small (just ~1.2MB currently). So I’d love to consider Java3D as install-once base technology, esp. as it can be installed from the same source as the JRE.

One of FG’s selling points was: runs with common Sun technology. No fancy 3rd-party dll-stuff.

[have to say more … need to care for the kids now … later…]

The breakout game plays a little differently than expected, on easy it’s very hard to lose, which the game starts in easy mode. Start a new game on normal or hard and you’ll actually have to play. I apparently need to make the game start on normal difficulty.

I read one of the threads where you described your video card issues with fullscreen, I’m not real sure I understood the solution. I’m thinking of going back to fullscreen only (without displaymode changes), mainly because a lot of problems seem to come from displaymode, the downside is I’d lose all performance benifits (my desktop sits at 1024x768 and in fullscreen that’s a LOT slower with almost no visible difference in graphics).

In case it wasn’t clear I wasn’t trying to downplay survivor, it has made a lot of improvements in a short time, and it probably has tons of work into it, but as far as the game maturity it’s still rough on the edges, course most independant games are. I never played smash tv… but about the same era of gaming was x-com… and I DARE someone to remake that… heck, I’m willing to double dog DARE someone right from the start to make it, and if they don’t, they are rotten eggs… anyway, I’m off to go get a copy of j3d installed again (and then it’s back to the grind, got some work to do on my own game)… BTW, as out as flight sims are today, you’re probably only a few texture changes and models away from… a freelancer style space shoot em up, and those are in today… well, and a slight change to having no gravity/drag effects but the point is… it’s not a huge jump to adopt a more popular theme.

I’ve installed java3d about 3 different times now… and every time I run flying guns I get…

javax/media/j3d/Node

I’m assuming my j3d install just isn’t getting put in the right place… probably a side effect of having several jdk’s on my system (and each jdk wants it’s own seperate jre folder etc). I’ll have to try again later.

absolutely fantastic!!! very addictive. My wife loved it too!

[quote]I could easily webstart-deploy it with FG. The reason I didn’t was that one core point of FG is that it is small (just ~1.2MB currently). So I’d love to consider Java3D as install-once base technology, esp. as it can be installed from the same source as the JRE.
[/quote]
Just for the record I think Web Start can do this!

A combination of extension installers and lazy download features should mean that if Java3D classes are already present they are never requested from the web server. In any case an extension installer is installed once (per unique extension JNLP URL)… so you can share a Java3D extension amoung multiple applications and it will only be installed one time. When SUN clues in and offers ALL of the standard extensions as Web Start extension installers that will be perfect for this sort of thing. JOGL can be used this way now.

Woo hoo, more positive feedback… unless that was meant for flyin guns (I should stop contributing to the delinquency of my own thread…).

Yeah, I know, did it with another app…

Another reason is that I cannot test the JNLP setup for the various platforms. Windows, OK. Linux … maybe. Mac?? Solaris? Irix? HP/UX?

A lot of things to maintain … panic!

FG still is a developer thing. Developers should be able to install Java3D upfront. Until now, I kept WebStart efforts low and used it just plain as an easy deployment tool. I loved it because the JNLP setup has been done quick and painless.

Maybe I should focus a day or so on that topic to make it more usable for the common public.

[quote]I’ve installed java3d about 3 different times now… and every time I run flying guns I get…

javax/media/j3d/Node
[/quote]
A clear sign that it is NOT installed properly! Just copy the 7 files that make Java3D into every SDK/JRE you can get hold of :slight_smile:

[quote]Woo hoo, more positive feedback… unless that was meant for flyin guns (I should stop contributing to the delinquency of my own thread…).
[/quote]
Meant for the 3d breakout!!! They need a green with envy smiley! lol

I’ve updated the game some, made some minor updates to the appearance, and tried to optimize some of the opengl stuff differently, the only visible difference I can think of to the game is a change to the menu’s (still using my crazy font though). If anyone would like to check it out again. The levels available are unchanged at this point, mostly this is some minor fixes and polishing type stuff and hopefully an improvement to the speed of the game.

I’ve finally updated the game to fix some of the fullscreen issues and probably more importantly I’m using the beta4 jogl binaries. I’d appreciate if those who had trouble running the game fullscreen could try it out again to see if fullscreen works.

Those of you with linux/mac computers could verify that those jars are packaged right it would be appreciated too.