You will hear a lot of hoopla about the “maximum frame rate an eye can see” is 30-40FPS (and that numbers always changing), but those people don’t have a clue what they’re talking about.
Yes, most recent research shows our eyes seem to process information at about the same at 30-40~ frames per second, but our eyes are NOT in perfect sync with the image we are viewing. If we could sync our eyes absolutely perfectly with our monitors and the frame rate stayed at a perfect, absolutely solid unwaving framerate that matched our eyes (because it’s not constant either) then 30-40~ frames per second would be the smoothest video in the entire universe, we couldn’t tell the difference between it and real life.
But, the reality is, since our eyes process the data at a different rate, different ways and out of sync with the video, we need even more frames to process to keep everything smooth because we (for lack of a better word) need “filler frames”. From the latest/greatest in TV/Monitor tech:
Under 30FPS - Choppy, but if consistent, still “good”. Believe it or not, a lot of movies actually run at around 30FPS. Did you know a standard Bluray disc only runs at 24 frames per second?
60~ - Better for gaming or media that’s frame rate isn’t consistent, giving our eyes the additional data required to process the information to a smooth image.
120~ - Getting to the point our eyes wont be able to tell the difference, there’s so many additional frames that our eyes have plenty of data to translate to our brains.
240~ - They claim this is the absolute top, anything beyond this would just be silly. But the difference between 120 -> 240 are almost unnoticeable, even to the trained professionals. Anyone claiming they can tell the difference between 240 and 480 are just getting a placebo effect. (Quite frankly there’s a good chance thats true between 120 and 240 too)
So I say the “holy grail” frame rate for gaming is 120FPS. But like BurntPizza said, you need a 120Hz monitor to get the full benefit. Although 120FPS on a 60Hz monitor is still better than 60FPS because if you have dips/skips they wont even be visible on a 60Hz monitor unless those dips go below 60FPS.
Regardless though, I would design your games to run at 60FPS, that’s pretty much the standard. Running it at 120FPS takes a ton of extra processing power for a very minor difference.
