2D Rally Game

I disagree :slight_smile: IMHO a rallying game lives from the long courses. But I miss co-pilot hints showing the distance and difficulty of the next curve. Simple icons before some of the more dangerous curves would be helpfull.

Yeah, really wanted to get the driving feeling right before starting on anything else. Assuming I don’t start another game I will look at adding obstacles, pace-notes and engine noise in the next release. In a rally there are no laps and no learning every corner of the course. As cylab said you rely on pace-notes from your copilot so those will be pretty important.

You can’t start another game, everyone loves this one!

It needs a ā€œGO GO GO!ā€ at the start.

Kev

That makes sense, at the moment I’m struggling because the turns arrive so quick - if learning a big course isn’t the idea then pace notes would help a lot.

Really cool game with nice feel to it!

Re track: How about just zooming out a bit more so that you can see ahead enough (maybe even let user decide zoom level) and possibly a minimap. Notes would naturally be cool as well. Maybe varying width of the road? I love the feel of driving just a bit faster than what you can handle. Obstacles would also enhance that feeling :slight_smile:

Stick with this game a bit longer!

Sorry for borrowing your thread to speak about that too.

I don’t push my personal likes and dislikes as an approach to make Java more viable for games development but I accuse many people here to overestimate the interest of 2D gaming for users and I find this attitude particularly annoying! Yes, more complete true games (even in 2D) can be more interesting than a 3D tech demo, I don’t deny it, but a near-commercial quality games like Jake 2 improve the credibility of the use of Java for gaming more than a Tetris clone in 2D. Of course, I encourage people to use Jake 2 rather than TUER as a base for a new FPS as Jake 2 is more complete and widely better. TUER is not stable enough (it is ugly enough to receive your critics) and not complete enough, that’s why I prefer waiting for some months before developing a plug-in for ā€œArt Of Illusionā€ to use it as a base of a FPS creator.

On the other hand, I totally disagree with kevglass, 2D games aren’t the future of the industry on my view. GTA 4 is not in 2D as far as I know if you want to talk about commercial games.

Finally, I don’t say that 2D Java games are not interesting and I promote them when I write some articles on gaming websites, I don’t promote only TUER, Tower Defence Game and Bloodridge, I promote Ultratron and many other 2D games too.

You do push your personal opinions, the ā€œoverestimate the interest of 2D gaming for usersā€ is just that. You think they’re not interesting to end users, so everyone must do right?

And please don’t misquote me. I said that the industry had realised how important casual, web and 2D were to the future, not that they were the future.

In short, I think you really need to stop posting complete drival about your world view and how we all should be fitting in to that. You could start a blog if you want to it, for instance I’m about to go post on mine.

Kev

Ok… you’re the only one to have the right to push your personal opinions here. You misunderstood what I wrote too, I don’t think that 2D games are not interesting to end users but I think this interest is overestimated. Please stop your ā€œdrivalā€ here too, it is easy to come here to give us lessons about what should be posted or not.

Yeah yeah, good come back, well thought out.

Kev

Aw, I was going to point out the misspelling of drivel. But, I was going to do it in an amusing fashion.

Because…

This topic is way off topic, and looking too much like a two-person argument. Could you guys either start a new thread for this discussion or keep it in PMs? And also, you two are some of the most active and respected people in this community and you’re not exactly being civil with each other. Maybe chill out a bit?

Awww, and it was just getting fun too! :slight_smile:

Kev

@sws26

Nice controls and atmosphere!

Maybe you should make checkpoints on the track!?!
Once I saw your map I drove towards the clock (right uppercorner)
for a minute and then to the Second mark and I finished in 1.35 …

Best regards from

M.E.

Well, who the heck states that GTA IV is the future of anything? Talk to the Flash Director community. Nothing in 3D there and it is HUGE. While 2D may not be the future of the games industry it is, undeniably, a massive part of it. Peggle comes to mind…

For the record, yes, it would be AWESOME to see a high end 3D commercial game done entirely in Java, but I’ll also take the high end 2D as well. And I am willing to bet that the 2D ones can, more than likely, find a wider audience.

-Chris

Me? Respected? Are you joking? My ā€œgameā€ is not a game, it is a joke, it is a bad tech demo according to many people here. It is a big shit, it looks like a raycasting engine… Oups (french), I have forgotten to precise that the maximum speed has been multiplied by about 11 (after 20 months of work) thanks to the use of JOGL even without any space subdivision system. At least it is an ugly unplayable useless 3D program that looks like a raycaster but faster. Please, if you want, you can do like many Linux users, send me emails with insults and threats, don’t bother javagaming with these things (Demonpants, I need you for www.javagametome.com rather than here).

On the other hand, this 2D rally game is nice! What’s wrong?

Yeah only started the game last weekend so lacking a lot of polish and not preventing cheating yet. Basically I will check if you have gone too far off the track and helpfully return you to the point you left it.

Just out of curiosity,

Haven’t played it yet, but in your opinion, how much more work would it be to replicate your car game in java only (ie: without using slick)?

LOL @ 3d zealots.
Take a close look at the Nintendo DS, most of their best-sellers are 2D. Ever wonder why?
3D is simply another approach & does not automatically equate to more fun, and those that think it does should play more games.

Without slick I would have to write a new particle engine for the dust effect, which wouldn’t be too much work but I’m afraid lwjgl is a must. There is no way to draw what I am without polygons and texture coordinates. If you wanted to convert it to Java2D basically you would be looking at writing a software rasterizer which is quite a lot of work. Just out of curiosity why do you ask?

You could do it without much trouble with Java2D. Graphics2D and AffineTransform have most of the LWJGL you’re using.

The reason I ask is that I’m in the process of attempting my own version of ā€œspy hunterā€ using java alone & I’m trying to learn it’s extents before playing around with 3rd party add-ons. (Otherwise I won’t be able to determine which new abilities are handy).

Anyway, I’m trying to get things to move a bit more fluidly before I posting the complete source in here somewhere so I can give you guys a laugh on how bad a remake can be, how inefficient code can get, and generally how not to code. Trust me, I’m laughing (and crying) just looking at it right now.

Someone here has to offset all the good code here with some bad…
:wink:

Unfortunately the track is rendered as a polygon strip which I can’t think of a way to do in Java2D. Could possibly use a
TexturePaint but I suspect it would look like crap because it wouldn’t follow the direction track and would probably be intolerably slow.

SwampChicken - Java2D is actually pretty nice once you get than hang of it. If you are doing a SpyHunter clone you may want to look
at doing a tile based engine which is the way the original spy-hunter would have been done.