I’ve created a google code project for this physics stuff now I’ve sorted a few more bits and pieces out. The project is at:
http://code.google.com/p/phys2d/
SVN browse is here:
http://phys2d.googlecode.com/svn/trunk/phys2d/
The dated fixed builds are still available from:
http://www.cokeandcode.com/phys2d/source/
The webstart has just been updated with some new features:
- Hardness factors for elastic collisions [EDIT: This doesn’t seem to be working well, extra energy creeping into the pool simulation]
- Refactored code - now supports pluggable joints, broad collision strategies
- QuadSpace collision strategy for more optimal body2body collisions detection
- New collision shape: Line - not 100% on this one yet but seems reasonably. Useful only for static elements.
Finally a new demo screenshot:
http://www.cokeandcode.com/phys2d/screenshots/phys4.png
Webstart is still at: http://www.cokeandcode.com/phys2d/phys2d.jnlp
Just hope the project doesn’t keel now,
Kev