Most of those are isometric, which this editor doesn’t do. it could probably be hacked in easily but it’s not something i am interested in just now. things like the trees would work anywhere though.one of the things on the todo list is a tileset editor.
In the meantime if you want to chuck your own tile into a tileset, just open up gfx/outdoors.dat, and add two lines into the Tiles block…
where it says
58 1 Old Tree
tiles/oldtree.png
}
you can add for example the ani fir tree from that collection like so:
58 1 Old Tree
tiles/oldtree.png
59 1 Ani fir
tiles/fir A ani0001.bmp
}
the transparency won’t work though, It looks like they are working within some colour pallette restriction and using the magic colour (horrible, unnatural magenta) as transparent, whereas i am just using gif/png transparency, whatever that happens to be. hooray for the libraries doing all the work!
hacking in magic colour transparency to the graphics bank would not be too hard.
it’s basically the width, the height, then a whole bunch of numbers indexing the tiles in the tileset, with one line break after each layer. the “colorization” stuff can be ignored if you arent interested in writing that sort of thing into your rendering engine