You could say the same about the Tex Murphey Adventure games, Shadow the Hedgehog or Chrono Trigger.
I hated home. At the end they just throw out the entire story. They set up the whole “can’t remember who I am or where I was and woke up with an injury and a dead guy next to me who I may have murdered” cliche, and set up the entire dark story, how his wife left him, and then they just go lazy by ‘solving’ the entire story creatively. Apparently, at the end you get to choose what you realized happened. They shouldn’t have made that choice. It’s either the choice that throws off the entire creepy effect, or to wrap it up nicely. What happened? IMO, the game had potential with it’s atmosphere, but then threw the story’s effort out during the second half of the game…